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Aminet 27 (1998)(GTI - Schatztruhe)[!][Oct 1998].iso
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KangFu
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KangFu_Manual
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1998-08-16
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K A N G F U
AMINET SPECIAL WORLD
By GREat Effects Development / Hugo Hoekstra & Michiel Pelt
Kang Fu is (C) 1994-96 by GREat Effects Development Den Haag, Holland.
Unauthorized copying, hiring and renting of this CD prohibited.
Contents
1. Introduction
2. Coverage
3. Features
4. Kang Fu manual
5. Controls
6. Instructions
7. Statusbar
8. Tips
9. Memory notes
10.Order information
Introduction
Kang Fu is an arcade platform game in which you play Klont the Kangaroo.
You have to find your lost baby kangaroos (joey's) who are spread through
the levels. Of course there are enemies, animals and objects who do not
like you that much, and try to block your way and make your quest harder.
But luckily there are numerous weapons and bonuses spread throughout the
levels, such as guns, bombs, boomerangs, diamonds, bonuses and other stuff.
Klont himself is not completely defenseless as he can kick or jump on
enemies to squash them!
The levels are not plain areas, they are real mazes with hidden galleries
and invisible platforms. You do not only have to find the exit,
some entrances are blocked with keys and you need the right combination
of keys to open them, so a little puzzling is also involved!
At the end of each level, you are confronted with a huge (really HUGE)
endboss. They are about the largest you'll ever see ! Of course you have to
kill them before they kill you !
So nothing new for the concept, you have known platform games for almost 15
years now.
But what is really exceptional about Kang Fu is that we have tried
(and succeeded !!) in making it the best platform game for the 'new'
generation of Amiga's, the AGA machines.
The technical specifications are really outstanding, we managed to get
up to 1000 colors on screen, in HIGHRES, and DUAL PLAYFIELD ! Of course
a game has to be smooth so we made it FULLFRAME 8 WAY SCROLLING and it is
FULLFRAME on all Amiga's, not only the A4000's but also the 2MB 1200 or CD32.
And this is not just in a tiny window, the screenmode is 640 * 280 !!
Maybe you think: the Kangaroo or the enemies (or most of it) are really
small then. This is also not true, the moving objects in the game are really
big so no need for a magnifying glass here !
Have you ever seen such specifications ? Like the Amiga Computing said:
'You will be really impressed'. When you have Kang Fu you can REALLY SEE
it is an AGA game developed especially for the AGA Amiga's / users !
Kang Fu coverage:
- AMIGA Computing issue 105/November, rates 80%, on page 74:
'you will be really impressed'
In the December issue, Kang Fu was voted 'one of the best games of '96'
- AMIGA Plus july/97 'Game of the month' and rates 87% ,see page 88
- AMIGA Magazin (Germany) 11/96, rates 85%, see page 62 and made it
'GAME OF THE MONTH'
- AMIGA magazine (Holland) nr 42, rates 7, see page 50/51 with an interview with
the producers.
- Amiga Format, july '96 page 32 : 'Its all extremely well blended together'
- CU Amiga Magazine, july '96, page 33 : 'Mouth-watering graphics'
- Amiga Computing, october '96, page 68+69 : '.. overall pretty polished with
game-play to match'
Features of Kang Fu:
** About 1000 (!) colors on-screen
* Dual playfield with HAM (!!) (In some places, even triple playfield!)
* Hires, [non interlaced] as never seen on ANY game(console)!
* 50 Frame per second update, fullframe scroll and objects
* Digitized HAM Backgrounds in second playfield & digitized objects in foreground
* Over 35 'cartoon-like' enemy's
* Huge digitized end-of-level enemy's (the biggest ever seen)
* More than 750 animation frames
* 22 Original CD soundtracks
* More than 150 high quality, funny samples
* Full screen
* Unique combination of digitized back & foregrounds with cartoon objects
* 24 Bit colors & copperlists
** Playable!
* Random level selection
* 10 Levels + 10 sublevels; over 600 screens large
* Passwords !
* Highscore save
** Detects and uses 1-Button Joystick or CD32 Gamepad automatically
* Nice HAM8 artwork between sections
* Uses 100% 68020+ code
** Works on ALL AGA Amigas with ANY CDROM
* Works with Fastram,MMU,030,040 processor
* No need for 3.1 ROMS Boots easily from workbench from ANY Screenmode
* Uses optional Fastmem for enhanced graphics and sounds
* Manual also included in game
* Special SX32 version available !
Starting Kang Fu:
A1200/4 MB & A4000 : Click on CD icon and then click on 'KangFu'
Kang Fu automatically detects if a Joypad or Joystick is connected.
We recommend playing with a Joypad.
Kang Fu controls:
CD 32 Joypad Standard Joystick
(1 button)
jump up jump up
jump left | jump right jump left | jump right
\ | / \ | /
\|/ \|/
walk left --- --- walk right walk left --- --- walk right
/|\ /|\
/ | \ / | \
| change weapon / | \ change weapon
when facing right| when facing left
duck / pick up objects/ |
kangaroos duck/pick up kangaroos/objects
Left black button : Kick
Right black button: Jump
Red : Fire weapon Button : Fire weapon
Green: High throw (eggs/boomerang) Up + button : High throw (eggs/boomerang)
Down + red : low throw Down + button : Low throw
Kick: When facing left, button + right
When facing right, button + left
Blue : Change weapon Space = Change weapon
Yellow: Throw Bomb Return = Throw bomb
Pause = Pause P = Pause
Quit: Pause and then press Quit: Pause and then ESC
both black buttons at the
same time
Kang Fu Instructions:
You play Klont the Kangaroo.
The aim of the game is to collect as many little kangaroos as possible, kill
the enemies, collect the bonuses and find the exit to the next level.
During his quest, Klont is harassed by all sorts of animals and objects which
normally harass Kangaroos. They will do their best to sent Klont to Kangaroo-
heaven as quickly as they can.
Jumping: Klont jumps as long as you hold the joystick/joypad up or diagonal,
but he can only jump to a certain height. During his jump you can steer with
left and right.
Enemies can be crushed by jumping on them. Some need multiple hits, but some
enemies can't be crushed at all!
Klont can kill enemies by using weapons like eggs, bombs, boomerangs, guns and
boxing gloves. Weapons are hidden throughout the levels. You pick them up by
ducking. You only have a limited amount of eggs and bombs, for every egg
Klont picks up he can throw eight eggs, but bombs come in smaller packages,
only one at the time. When a bomb is thrown, it kills all the enemies on the
screen. Klont keeps his weapons when he goes out to kill the big end-of-level-
monsters. But when he kills it and is transported to the next level, the
weapons mysteriously disappear, with the exception of eggs and bombs, which can
be saved up throughout the game. Some enemies need more hits from a weapon then
others.
The Gun:
Low damage, but high range. It has unlimited ammunition.
Eggs:
Medium damage and very handy for enemies above you.
Boomerang:
Good damage and homes back to Klont!
Boxing Glove:
High damge but only at close range.
Bombs:
Kills all enemies on screen, but bombs are very limited !
Come in handy in difficult situations with lots of enemies.
Not all the platforms Klont can jump on can be seen. Many of them are hidden
in objects like trees, statues and buildings. Klont can not jump through
platforms from beneath, he must jump at the edge to reach the higher platforms.
Now and then, Klont's way is blocked by locks. Of course he has to find the key
with the corresponding color to open them. Look carefully, some of them are
very well hidden.
The Statusbar:
The number left to Klont's head are his remaining lives. The bar right from
his head represents his current life. Anytime Klont is hit, his life will drain
away faster or slower depending on how dangerous the enemy is who is hitting
him. If Klont's lifebar is very low, it will turn red.
Then there is the number of catched joey's which will be reset to 0 when you
have collected 10 of them and have been awarded an extra life. Next is the
number of diamonds, which will be reset every 100 diamonds when an extra bomb
is awarded. In the space between the diamond and the eggs Klont will put his
collected keys, the number next to the eggs and bombs are the remaining numbers
of them. On far right is your score and left of that is the space where the
weapons Klont carries will be represented.
Kang Fu playing tips:
- When ducking and pressing fire/red button with gun or gloves active,
it is easier to hit small enemies.
- Little kangaroos cannot be killed by a bomb, but can be killed by any
other weapon. Killing little kangaroos gives you negative points.
- Pick up bottles to replenish your energy.
- You can hold the left black button to get into kicking position and then
release it when the enemy is in range.
- Kicking kills all enemies you hit in one go, but is only useful at very
close range.
- Some of the end-of-level enemies can only be harmed at certain places.
- When playing with a joypad, it is easier to jump by using the right black
button.
Move Klont during his jump by keeping the black button pressed and steer
with the left/right direction.
- For jumping large distances, it is better to walk and then (while keeping
the left or right direction) jump by choosing a diagonal direction.
- There are more ways to find the exit. Often you can take a long route with
more weapons, bonuses and enemies or a short route with less of it.
- Look out for hidden treasures. They are invisible but you can hear a bonus
sound when you pick them up.
If Kang Fu refuses to work:
- Kang Fu needs ALL your Amiga's memory that is installed. Don't run any
utilities/ commodities in the background, especially Enforcer.
- Kang Fu needs at least 1.8 MB of free Chipmem in the workbench, preferably
in one block.
- Don't use more than 8 colors on your workbench screen if you don't have a
graphics card. Use Screenmode in your Prefs dir to decrease the colors in
your wb.
- Disable any diskdrives in your startupmenu.
- If your controller adds buffers for your CDROM in ChipRAM, decrease the
amount in the mountlist.
- Kang Fu expects Lowlevel.Library in LIBS: on your harddisk.
Order Information:
Visit our website at WWW.GREED.NL
If you have any comments, please mail us at INFO@GREED.NL
If you are stuck within a level mail hugo@greed.nl
Kang Fu is (C) 1994-96 by GREat Effects Development Den Haag, Holland.
Order now the complete version, for only DM 25 including P&P !
You can pay by:
Eurocheque, HFL 25 (accepted only in Dutch Guilders)
Mastercard
Great Effects Development
Hofwijckplein 46a
2515 RL Den Haag
the Netherlands
United Kingdom:
Weird Science Ltd.
Q House, Troon Way Business Centre
Humberstone Lane
Leicester
Leicestershire
LE4 9HA
England
Telephone: +44 (0)116 246 3800
Fax: +44 (0)116 246 3801
Email:
Sales Department: sales@weirdscience.co.uk
Germany:
COOLBITS
Luxemburger Str. 284a
50937 Köln
Fon 0221 - 9418027
Fax 0221 - 9418029
Lance@netcologne.de